﻿
using GameFramework.Fsm;
using GameFramework.Procedure;
using UnityGameFramework.Runtime;
/// <summary>
/// 启动
/// </summary>
public class LaunchProcedure : GameBaseProcedure
{
    protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
    {
        base.OnEnter(procedureOwner);
        Log.Info("启动");

        //项目初始化逻辑...

        //ChangeState<LoginProcedure>(procedureOwner);

        //启动lua逻辑

        //EntityInst.Lua

        //  ChangeState<>();

        ChangeState<CheckVersionProcedure>(procedureOwner);
    }
}